![]() In brief, I am responsible for textures and 3D objects. This includes the interface, global world scenery, sky, weather effects, light effects, buildings, towns, airports, terminals, forests, trees, ships, trains, cars, bridges, roads, and of course, (being a flight simulator), airplanes, helicopters, cockpits and instruments and so on. ![]() My role within X-Plane is to create everything that is "visible" in the flight simulator. I have been the artwork chief for the X-Plane flight simulator for almost 9 years. "AC3D is the best and definitive application for any game or simulation developer." Possibly one of AC3D's most prolific users, he builds all X-Plane scenery, vehicles and aircraft using AC3D. Sergio Santagada is the chief graphics designer for the X-Plane flight simulator. ![]()
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